Back To Blackmask!

Cole in the Temple Trap
If you’ve been following this blog, my Twitter, and Instagram for news about Blackmask, I haven’t been working on much myself. But my programmer, Adam has been going all out on the game!

Adam tells me that he has all the art assets he needs from me to build up a playable demo! This is lucky for me as now as I can be on stand by with my pixel art! Now that I’m finished with Flawless Extra Ordinary Super Heroes, I’m jumping back to the Blackmask saddle! I want to work on self-indulgent stuff like manual art, and promo illustrations!

Cole in the Spike Pit

My current plans for Blackmask is to work on sprites I want, such as death states for enemies and Cole. Plus, I want to give Cole underwater swimming animations to round out his skill set.

Cole's Negotiations

After this, I figure out some storyboard stuff for cutscenes like Ninja Gaiden. Most of the stuff I want to do has changed, but that’s the nature of collaborations. Currently, I’m in this writing and writing phase to figure out how to introduce Cole and his world!

Blackmask User Interface

Adam sees plenty of potential for Blackmask! His experience makes working on this project go smoother than I expected. I like posting my art and ideas on my personal pages, but I don’t want to give anyone unrealistic expectations that we aren’t ready to fulfil.

We’re confident that we can finish the demo and game on time. The team is on the same page about being professional and working to completion. There’s still plenty of non-development tasks to figure out, such as making a website and researching stores such like Steam, Good Old Games, and Itch.io for places to post a demo

Cole Wall Stealth

It’s now up to me to believe in my training, research and creativity to push Blackmask’s demo to completion. I’ve made animated shorts, I self-published three comic books, and I completed a whole children’s book.

I can trust myself to ship a video game.