The status of Blackmask is the same as it’s been so far. There are tiny updates working on specific mechanics, like projectiles and stealth.
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I animated Cole’s Bow and Arrow sprites, so the programmers have plenty to work with art-wise. Plus, I drew some Trick Arrow ideas for Cole’s new bow!
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I want to do more than simple elemental arrowheads, and try my best to think of other things Cole could fire with a bow. Of course, there’s still programming in progress to get Cole to actually fire the damn thing. So, I’ll keep these in the blue sky until they can land!
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In my “Next to Pixel Art” list are some swimming animations. There are some good starts with surface swimming work from last year.
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Now I’m getting to work on some underwater swimming animations. Adam wants to take a break from figuring out some fuzzy issues with stealth. So he’s shifting to swimming, and I’m dropping in the pretty stuff.
The next task I want to work on is building a separate website for Blackmask related news. I’m worried that it’s confusing for people to hear me talk about my other art without actual game news. I do want to drop in some articles like my process in making pixel art from my drawings. But I’ll tackle this as I go.
Anyway, I’m pressing forward with my art duties and my programmers are tackling theirs!