Making Edits

I remain active with my work, working on art, editing webjunk, and doing what I do to the best of my skills! Here’s what I’ve been up to the past few days:

I’m making some new edits to this website. You’ll be seeing some rearranged pages. Links might crash or break, and you’ll see some placeholder art for where I want to put buttons.

Continue reading

Bumbling and Scrambling

Life’s been unpredictable for the past few weeks with doing extra hours at my day job, getting work done on Flawless Extraordinary Super Heroes, and Adam’s doing his own freelance stuff. I even took a short break away from art and the internet to reground myself and organize.

At the moment, I’m stuck on some things with Blackmask. I’m learning more workflows and thinking of a direction for making the background tile assets.

Right now, I’m learning new tips from pixel artists like MortMort, CupOhJoe and LumpyTouch when I can. I’ve also been trying out converting my art into pixels from 2D Will Never Die, It’s promising, but I’m not as happy with the current results.

Blackmask Game Island Dark Jungle Environment Pixel Art

My Twitch streaming schedule has also started to slip. Sometimes, I have a hard time getting into a headspace to entertain and draw for streams after work. I did one game stream to shake up my rut, but my machine isn’t good enough to play often. It might be a productive way to relax, but I don’t want to make my Twitch about gaming considering people followed me for my art.

Besides this, I’m staying a float, sporadically posting on my Twitter and Instagram. Most of my sketches I post there are environment concept sketches for Blackmask.

Sketching has taken a bit of a back seat more toward thumbnailing and writing game ideas down during my bus driving.

Despite having not much going on, I keep feeling a pressure on myself to do better than I currently am. I never feel confident that these sketches are interesting enough to post on my socials because they aren’t characters. I have a bad enough time thinking about social media as it is!

Returning to the Real World

I’ve made myself busy over the start of my new year and I already feel stressed out with all the stuff I put on my plate.

Currently, I’m video editing stuff from my art streams and game dev progress on Twitch, and I having trouble deciding out what to keep or dump. I’m doing what I can to not worry about doing a phenomenal job and just focusing on getting some clips made.

Along with this is some gift pixel art I made for my 100th follower on Twitch! Thank you and here’s to 100 more!

From my January 29th Twitch stream, I made a tutorial going through the basics of animation with a ball bounce! It might be rote, but it’s a good primer to get people to started just drawing objects multiple times and staying consistent with them. It went smoothly if you ask me, so I’m interested in doing more tutorials when I scrape up the time!

Most of my art time has gone to freelance and big book projects like Flawless Extra-Ordinary Super Heroes, so my sketchbook has been getting neglected. I’m trying not to let it burn me out since I am drawing “useful” art. But here’s art from the past few weeks that I have scanned.

I’m in this odd in-between feeling of having plenty of free time for personal projects but no free time because I’m taking on so many projects. I’m still not good at relaxing but old habits die hard.

My sketchbook priorities are going to the purpose of writing and rewriting the Blackmask story to a real plot. My programmer has plenty of character assets, so now I’m working harder at sketching environment assets.

I keep psyching myself out over how much this matters to me and I need to remember to ask for help and not take this insane stuff alone even if I think I’m bothering people about my obscure ideas that I struggle to explain.

Somehow, I’ve self-published and sold comics,yet I still feel like I’m stumbling when I’m trying to convey the overall direction I want to take Blackmask’s story. I’m sure I’ll figure out sooner or later, since the game will be edited and iterated on as it goes.

What I’ve Been Up To: Doing the Arting

I’m doing alright for the past few weeks as there isn’t much to report. I’m still plugging away at my ongoing freelance commissions and Blackmask.

Artwise, I wasn’t very productive. My day job is beginning to pick up again and I spent most of my week making a promotional video for my Youtube Channel.

On Saturday, October 24th, I’ll be doing the Hammond Public Library Virtual Fanfest doing a 9am livestream on YouTube about making mini comics.

HPLVFF 2020 Promo
Continue reading

What I’ve Been Up To: Game and Art Progress

I’m okay but getting a burned out of my stuff. I’ve been slowly attempting to move away from my Twitter and Instagram, trying to keep my sanity with actual galleries sites like here. I’m doing my best to stream as frequently as I can on my Twitch Channel so follow me to catch me working on art stuff commissions!

Continue reading

What I’ve Been Up To: Busy, Busy!

I’ve been drawing small stuff to pay my bills, fill my portfolio, and staying busy. Despite, constantly feeling like I’m behind on everything I’m getting the things expected of me done.

Progress is being made working on the Illustrations on Flawless Extra-Ordinary Superheroes, knocking out a larger illustration and pushing forward to the next few ones.

Flawless Extra-Ordinary Super HeroesS.T.E.A.M. Intro
Continue reading

Chuggin Along

Pardon all of the sudden changes to my website if you’ve been following me on here. I’m never satisfied with a theme because many of them have little quirks and oversights that I never account for like being incompatible for mobile, or not displaying my comics correctly.

In general things aren’t as eventful due to the virus situation, but I’m doing my best to stay busy and to be positive. Right now, I’m working on a set of stickers inspired by this bread cat art I made a long while ago. A few more cats and I’ll have a worthwhile sticker pack.

Continue reading

Project Blackmask Update 2/24/2019

I’m still writing Blackmask slowly and steadily when I have time, but I’ve been tackling some new freelance artwork and commission stuff. I’m still trying to fund printing for Incident at The Game Store in color but some car problems have come up, so money’s lacking.