Marching Forward on Blackmask

Progress on Blackmask presses on as I’m still making environments. It’s an uphill climb, but I can’t get discouraged.

For a short moment, I’ve been learning Pxyel Edit as it’s makes it easier to create repeatable tile sets. The program’s missing so many features that I ended up going back to learning more tricks in Aseprite.

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2/8/2021 Blackmask Recent Development Stuff

With the fruits of Adam’s labor reveals a new progress video for Blackmask!

This progress video done between the last video and now, includes new additions of Slopes, Dashing, NPCs, and Enemies. There’s some jank of course, but development still persists!

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Holiday Lyfe

Things are good. I’ve been doing holiday stuff, Etsy sales, video editing and new progress on my indie game!

My thanksgiving was well and my holidays are going alright. I cooked a nice dinner for my family and stuck together, caught up on some manga that I’d been missing out on like Dr. Stone and My Hero Academia and even purchased new games like Hollow Knight and The Wonderful 101 to get myself back into playing and thinking about video games.

I’m continuing my holiday sale on my Etsy store! Remember that it ends on December 18th, a week before Christmas! It’s the final week for my holiday sale! Stickers and Comics are great stocking stuffers!

Etsy Holiday Sale 2020
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Art and Logo Working

Development for Blackmask is going to slow down as Adam and I are dealing with unrelated new day job stuff. I’m going to reduce these posts down to once a month due to how uneventful my life is going at the moment.

I recently became a Twitch Affiliate and close to getting 100 followers on Twitch, which is incredible and I need to do something to celebrate that. I’ll still be doing Twitch livestreams to work on art assets and concept art for gameplay ideas and Adam will still be plugging away at the game in his spare time away from his contract work.

Blackmask Game Deer NPCs Pixel Animations

We’re hoping to try and have a small playable demo around PAX East or so but if not we won’t rush it. If you want to keep up with new updates, we set up a Twitter, Instagram, and YouTube specifically for Blackmask and that’s where I’ll do the more development focused updates to separate it from my personal art accounts.

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Slow Art Week

Things are going well for me, despite being a slow art week in general. I’m still rolling along with my commissions and art stuff and Blackmask is going forward.

Adam is at the point in his programming stuff where I don’t need to hand him any new assets to make a demo for. He recently got a new job to pay the bills so progress will slow down on Blackmask slightly.

My own art priorities have moved to more design things, so I’ve been doodling logo and user interface ideas. I’m not as confident in my logo and lettering as I want but I have a passing knowledge of logo design thanks to Blambot explaining what goes into good logo design.

Blackmask Logo Sketches

Of the sketches, I think I’m going with 4 or 5, preferring 5 the most out of them all for the more adventure fantasy theming I’m going for. From showing it around, people seem to be the most drawn to the last two sketches since they’re the clearest to read, though, I’m personally not a fan of the “Schoolhouse Rock” look of the last sketch.

Blackmask UI Sketch Idea

Soon, we’re setting up our Blackmask stuff to have its own social accounts to post news related to the game on. Now if you want more Blackmask news, you can follow on Twitter and Instagram and soon an actual website!

If you missed out on last Saturday’s stream at Virtual HPL FanFest 2020, you can watch the recording on YouTube! Thanks again to Hammond Public Library for hosting me!

Doing this presentation has me interested to make a full article about making zines, so expect that in the future. I also need to get the print version of The Pizza Man done because I let it slip away.

Finally, I finished my stock of the original monochrome copies of Incident at the Game Store from my Etsy Store. Now the colored version of Incident at the Game Store will be the only version sold for the foreseeable future.

What I’ve Been Up To: Doing the Arting

I’m doing alright for the past few weeks as there isn’t much to report. I’m still plugging away at my ongoing freelance commissions and Blackmask.

Artwise, I wasn’t very productive. My day job is beginning to pick up again and I spent most of my week making a promotional video for my Youtube Channel.

On Saturday, October 24th, I’ll be doing the Hammond Public Library Virtual Fanfest doing a 9am livestream on YouTube about making mini comics.

HPLVFF 2020 Promo
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Doing What I Can

Staying busy with my art stuff for the last few weeks. I’m doing what I can to pack my days with activity and take my mind of things. I feel good when I’m focused on a project that I care about.

I did some “Brand Synergy” and renamed my web domain from “ryanfrancisart.com” to “mastafran.com.” Since my username on Twitter, Instagram, Twitch, Artstation, and Newgrounds gets me more search results of my art than my actual birth name, I’ll just use it for my general “brand.” It’s still the same site and if I set up my redirects right, the old site name should redirect to the new names. If there are any problems, feel free to message me.

I edited together a progress video of our game tentatively called “Cole Blackmask and the Scrolls of Soleon” or just “Blackmask” It’s a Game Boy styled action-platformer about a raccoon merchant adventuring an outlandish animal world for ancient magic scrolls of cataclysmic power.

https://www.youtube.com/watch?v=mual9nuoCd0&t=4s

This is actually older footage melded together but I wanted to have a bigger elevator pitch video to show off to people. There’s still so much to do before we have enough for a playable demo. The music isn’t even ours because it’s from Final Fantasy Legend 2, so the music stuff isn’t squared away yet.

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What I’ve Been Up To: Sketching and Video Editing

I’m keeping my head above water with my commissions and other art, but I feel slightly more accomplished in the past few weeks as I’ve been learning to make edit videos like my chat with Bryant Bell. We talk about art, conventions, and life stuff so if you have an hour or time, please give it a listen.

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What I’ve Been Up To: Game and Art Progress

I’m okay but getting a burned out of my stuff. I’ve been slowly attempting to move away from my Twitter and Instagram, trying to keep my sanity with actual galleries sites like here. I’m doing my best to stream as frequently as I can on my Twitch Channel so follow me to catch me working on art stuff commissions!

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