Let’s Make A Comic Part 4: Inking

I continue from Part 3 of my Pencil Art Section

It’s been smooth sailing so far, but now it’s onward to inking the pages in my comic story, Incident at the Game Store! If you’re up to having a signed physical book for yourself, you can stop by my Etsy store and grab a copy!

Since I’m inking my own art, I drew my pages in Non-Photo Blue Pencil. It’s be faster for me to get to the inking! I want to ink this comic with the nibs that I have at hand!

Speedball #513EF, Zebra Manga G, and Speedball #101 Imperial Nibs

I use a Speedball #513EF nib, Zebra Manga G nib, and a Speedball #101 Imperial nib with a holder from my old calligraphy nibs. No clue if holders make a huge difference other than holding certain sized nibs, but that’s what I use. The pens get dipped in Blick Black Cat Waterproof India Ink.

First, I start with lining up my panels. Here, I use a 24 inch Metal Staedtler ruler larger than my paper. Plus a 12×7 inch plastic T-Square as it’s transparent. I also use a metal 5x8inch T-Square for my other general straight line work. Finally, I use a 1.0 Black Copic Multiliner for thick lines with little variation on my panels. I’m not confident enough in my inking to go thinner, but I’ll hit that another time.

Inking Page 2 Panel Dots

I mark dots in the panel corners to help me see when to stop my lines for the panel gutters. There are flaws and I overshoot some lines, but I can make the fixes with Artist Pro White later.

Inking Panel Mistakes

Starting with page 3, there’s a huge change up from the last time I made a comic. Now I’m working with manga inspired diagonal panels for action! Some new things I try are letting the panels bleed out the page. There are changes from my thumbnails of re-closing a few panels, it looks pretty nice. All this conveys the action of getting into a fight. It contrasts to the flat panels of the first and final pages. The first panel of page 3 is a good example of me getting out of my rut to something new. Even trying an open panel to work better for the explosive action on the page!

Inking Large Panel Drawing

The next few pages are more straightforward line inking with a ruler and t-square. The sixth and final page in the story turned out cleaner despite my tiny flaws.  Now it’s time for actual inking!

Inking Panels All Pages Complete

To start Page 1’s inking, I began to use my tech pens to line the backgrounds. It’s a sloppy task that I have to fix at a later time. I’m not a fan of my French Curves, but it’s a necessity and better than working it by hand. Backgrounds in general are a slog to ink for me. But I do that first, so I have the easier task of character inking to look forward to.

Page 1 Shelf Inking

I finally began inking my people. I’ve dabbled with nibs in some sketchbooks, but this time it’s do or die in my actual comic pages!

Page 1 Character Inking

I begin some of my first brush work on the girl’s butt. Jumping between Round 2 and Round 1 brushes for my thick and thin lines. Sure, you could do that with one large brush, but my skills are not up to it at the moment.

Page 1 Girlfriends's butt

First, close up of the Fat Man. Fiddling with my G Nib and 0.1 Multiliner Pen to add the tiny hairs and Cheeto dusted hands.

Page 1 Fat Man Reaches

Thinking about this more, his hand should be larger on the panel. I see too much dead space in the original art. So I scan it, scale it up in Photoshop, print a black and white image. Next, I cut it with an X-Acto Knife. Finally, pasting it on top of the old panel with Rubber Cement and presto! Real Life Copy and Paste!

Page 1 Cheeto Hands

I spend time refining Page One with more detail in the backgrounds. Looking back at my references for good game box artwork to fill the shelves and thinking what reads well.

Page 1 Game Box Details

True, I could’ve done the inking simpler and faster, but how would I know if it looks good to me? The entire process of inking page one over two weeks of working. The little details might be good to fill it out the background. At points, I question if anyone would even pay attention?

Page 1 Final Ink Details

Those thoughts come to me when I do art in general. Anyone who thinks making comics is a struggle is right. It isn’t digging ditches, but people claim they can’t draw a straight line despite rulers existing. The point is, the time will be worth it in the end. I’m telling you this as much as I tell myself that as I work on comics.

Page 1 Inking Process

On to page two. At the start, I had an hour to complete one page, but I got quite far, all things considered. My inexperience with nibs and my perfectionism makes me see my crappy, unsteady hand in the lines. I regret not using a brush for the girl’s hair first. I have no clue how to use a ruler with a nib. So, like an idiot, I crosshatched with a nib. Stuff like that makes me never want to try crosshatching again because it never looks right to me!

Page 2  Girlfriend Reaction Inks

Moving on to more line art inking. I’m never used to working so large, as I never have opportunities to settle down and draw. I’m usually doodle in small sketchbooks since I’m always out and about due to life obligations. Nibs continue to take getting used to. My lines aren’t as high quality as I want compared to the pros.

Page 2 Character Inks

On a different day, I decided to ink the rest of the page with brush to block in some lines. Panel two is a case of me miss managing what my lighting should be. I wanted to use the thicker brush and show distance by thinning the lines going back into perspective. But it looks like crap, and I despise myself for it. I attempted a crosshatching gradient with panel 5, but that was an incredible letdown.

Page 2 Character Detail Inks

Doing the finishing touches on page two. Added background elements on panel two, adding continuity with page two. I added some finer details with Multiliners like finger nails and facial hair. To keep continuity with page one and three, I added the wristband for the boyfriend to the fist.

Page 2 Details Inks

I go over to page three and start on my punch. I use a nib to try some more crosshatching and speed lines. In hindsight, I should’ve used a multiliner and a flexible curve ruler for the speed lines. But like a lazy idiot, I didn’t. Now I’m filled with preventable regrets.

Page 2 Final Inks Details

Continue to page three, I add shirt designs to personalize the characters and more damned crosshatching for gradients.

Page 3 inking punch

I’m doing more work with ink. I’m using a bunch of spot blacks to show the darkness of the situation.

Page 3 refined inking

Working in some finishing touches and cross-hatching. At that time, I didn’t have a concrete idea of what the lighting was supposed to be. I was going over and over it with Pro-White to figure it out, especially with the hand.

Page 3 bottom panel inks

I’ll also mention the few paper fixes I’ve done over my various panels and pages. It’s taking scraps of Bristol or printer paper and using rubber cement to paste over the mistakes.

Page 3 Fixing Panels

The process of page three. I’ll pat myself on the back for making my first action sequence. Sure, it’s not Dragonball, but at least I’ve tried to establish that sense of impact.

Page 3 all comparison

Page four went pretty smooth. I managed to ink a majority of this page in 3 hours. It’s less time as I stood up often to stretch and use the bathroom, but still I’m making good time!

Page 4 Line art Beginnings

Some brushwork from my pocket brush and smaller normal brush. I’m getting a more natural line look that brushes can achieve. I still feel like my hair inking needs more practice, but I’m told drawing with a brush could take years. Despite this, there are some tricks I wanted to try out, such as dry-brush strokes to give it a soft look.

Page 4 Brush work

Added more blacks in the pages, reworking fat monster’s hand to keep continuity with page five. If I made a model sheet in the first place, I wouldn’t need to do these changes. I could’ve saved time and ink by leaving the paper blank and filling the blacks in Clip Studio. I guess I’m still in that traditional mindset.

Page 4 Black Fill ins

A comparison of the entire process, inking page four. This page is the fasted page I’ve ever completed due to the page having characters and no background.

Page 4 All Inking progress

Page five These panels were my first pages to start. It’s nice to deviate from Shirley’s Day for something different. This time making wilder lines with the monster and chaos. I continue with the dry brush technique from page four to do that water spray effect.

Page 5 basic line work

This big panel is the last panel I worked on for the entirety of the comic. This page is also the one that gave me the biggest headache. I wanted to do this strange fish-eye perspective. I was struggling to make it work, sinking time into a shot that I wasn’t sure was working.

Page 5 Working on the splash page

Working on detail work. I never feel like I’m creative when it comes to lettering store signs. It’s even more of a challenge with the outlandish perceptive I’m trying.

Page 5 detailing store signs

Continuing to add details to video game boxes and not thinking too much about what exactly the games are. The boxes are thumbnail illustrations that can read at a distance, but not too detailed. Doing all this is still tedious, but needed.

Page 5 complete inking

A comparison, inking all of page five. This page was the last and hardest ever page I worked on. I regret the weird perspective thing, as I should’ve made a normal background and not some dumb wave thing. Still, it got done, and I pulled through it. This can be the hardest thing to say to yourself when creating things. The biggest thing to remember is the layman won’t even notice your mistakes.

Page 5 Inking process

Page six is the first-ever page I worked on when I started inking this comic. I worked with 0.1 Copic Multiliners thinking I could thicken lines as I needed them. I made last-minute additions to the backgrounds by using Pro-White and paper pasting.

Page 6 shelf line art

First, I ink the first half of this page in an hour because it’s character stuff. I try out Speedball Nibs to give me a nice thin line. After that, I try out my Imperial G nibs for the second half of the page; it seems to give me a thicker line.

Page 6 line completions

I didn’t like the size of the eye in the second panel of page 6. So I did more real life copying and pasting. To reiterate, I printed, cut, and pasted an edited a scan of the panel in Photoshop.

Page 6 Digital re-editing
Page 6 Cutting and pasting

Here is a comparison of the final panel. Top is the original, bottom is the new edit.

Page 6 edited panels

Doing the final bits of the page. The black guy having a t-shirt design actually have me the idea to give my protag a t-shirt design too. I was too wishy-washy about the shirt. The twist might be too obvious, but most people won’t know.

Page 6 Fedora Guy Shirt Details

Now finishing up the rest of the pages with some hairy detailing with multiliners and nibs. Likewise, I get in some tiny white details with some of my white gel pens.

Last hair detailing

Here’s the final page process. Again, I worked on these pages out of order of which tasks I want to tackle at any given moment. I completed this entire inking process in 2 months!

Page 6 detailing

This is one of the more involved sections I’ve written. If you try this yourself, you may be faster or slower than me, but don’t fret. This is a process that’s unique to everyone, and everyone goes at their own pace.

Next I’ll be doing some digital touch ups in Clip Studio!

Let’s Make A Comic Part 3: Penciling

I should have plenty of references, so now it’s time to get started laying out the comic in the big paper!

For this section, I’ll be penciling and drawing the large pages of my comic story, Incident at the Game Store! If you’re up to having a signed physical book for yourself, you can stop by my Etsy store and grab a copy!

I’m using Strathmore Smooth Bristol Board Paper. It’s lined for comic printing. These large binder clips to keep my paper on top of the rest of the pad for “cushion.”

Strathmore Smooth Bristol Board Paper

At the start, I’m marking down the rough areas of composition with non-photo blue pencil. This part is a bit newer addition to my workflow, as I’m testing my ability to do this quick. I’ll admit it’s hard to see in a photo, but I’m doctoring the photo in these demonstrations to be easier to see.

Staedtler Mars Technico 780 Lead Holder - 2 mm

This is where your thumbnail pages come in. I use a t-square to line up the panels. Other than that, I don’t worry about exact perspective. I’m making sure to draw light, so it’s easier to erase and make changes if needed.

Page 1 Blue Line Drawing

I began to do some refining and detailing of Panels 1 and 2. Using my GameStop references to establish detail and break up the composition. I’m not used to blue line drawing, since it’s encouraging me to press my marks harder. Since I’m inking my own work, I don’t need to worry about this too much.

Page 1 Shelf Detail Drawing

I did a few last-minute detail changes to page 1 to break up the pattern of games on the shelf. It’s minor, but it makes backgrounds more believable.

Page 1 Game Box Detailing

On to page 2, again it’s hard to get these photos from my phone because the drawings are in non-photo blue lead.

Page 1 Girlfriend's reaction

I did a few sketches to figure out the poses and sketches to figure out panel 2’s composition. When I was drawing the couple, I wasn’t thinking too hard about them being an interracial couple. I wanted to draw a girl with a good butt, and a black girl was the first in my mind because I’m a damn perv. The boyfriend is white because the fat guy is white, and it makes it easy to hide the twist for the monster.

Page 1 Girlfriend Harassment Sketches

Here, I’m refining the panel more.  I swapped the couple’s places to keep the continuity. I feel like I failed to capture the final expressions as well as my thumbnail.

Page 2 Blue Line Sketch Process

The last panels of page 2 are really sloppy, especially the fist. I used my selfie reference and pictures of my own hand to catch the pose of a clenched fist.

Page 2 Bottom Half Sketches

On to page 3. I don’t do much action, so this is my first time drawing a character punching another. The punch needed to be impactful, from the large punch pose to the fat guy’s crumpling body from the impact. With that, I demonstrated a new maliciousness to Mr. Fats, so I got some reference for the old chin down, eyes up face.

Page 3 Blue Line Sketches

For the fat guy’s face squished by the fist, I got inspiration from the PokĂ©mon Origins miniseries. It was the part where Charzard uses Mega Punch on Blastoise. The expression and the folds of fat was exactly what I needed.

Next is page four! It’s a straight-forward page that went fast. The first panel is redundant from the last panel of the previous page. But I kept it, since I didn’t know what to do with that otherwise. Panel 4 is another one of those panels where I use diagonal panels to vary up my comic layouts.

Page 4 Blue Line Sketches

On to page five! I wanted to rework my initial thumbnail to figure out the positions of the monster reveal. I did a some pose sketches of the foreground girl.

Incident at the Game Store Monster Sketches

The girlfriend needed to run away out of the story since she’s finished with her part in this story. Likewise, I also had some trouble with a head angle, so I blew time on studies. That’s not a bad thing, but I was expecting to knock out this page faster.

Page 5 Monster Close up

I’m almost finished with page 5. Put too much detail to the left shelf that before realizing it didn’t go with the warped perspective. There’s trouble erasing the blue lines, so I’ll need to be careful with the inking.

Page 5 Big Drawing

Page six is the last stretch. This is a simple transition zoom out from page five. It’s a testament to my new skills that I was able to plan my layouts more for this kind of thing. I could’ve designed the now fat-ized boyfriend better but this gets the point across enough.

Page 6 Blue Line Drawings

Now, back to drawing the store at a new angle, referring to the first page to keep continuity of the mall outside. Also, I inverted the couple from the first page to a white girl with a black guy to bookend the story. It was a surprising struggle to make the mouth right for the end to get the right amount of filthiness for the look. I dug through enough, creepy refs of someone licking their lips as well.

Page 6 Final Detailing

Compared to Shirley’s Day, my pencils are sloppier, but I got them done faster than the first time I made a comic. Penciling this took me roughly a month to finish. At the time in 2019, I had 4 hours a day available to me to work on these. The backgrounds taking the longest out of the time.

Onward to inking!

Let’s Make A Comic Part 2: References

I continue from Part 1 of my Thumbnail Art Section

In this section, I’ll be demonstrating gathering references for creating my comic story, Incident at the Game Store! If you’re up to having a signed physical book for yourself, you can stop by my Etsy store and grab a copy!

Since the story takes place in GameStop or a legally distinct version of it, I gathered references of the store chain.

GameStop Reference Collage

Here’s some research how I want the Fedorable Man (That’s my name for him) to look. It’s a funny thing to design a stereotypical “Neckbeard” nerd character. There are many ways to tackle it, and there’s no one way to make any character.

Neckbeard Reference Image Collage

I grabbed a few refs of fat people and how fat works. I got some refs of baby hands, as they seem the fattest of the hands.

Fat Folds Reference Collage

When I think about the horror he turns into, I imagine a fat, bloated nightmare. Examples like The Boomer zombie enemy from Left 4 Dead or Nurgle the Plague God from Warhammer come to mind.

Grotesque Fat Monster Reference Collage

Reference hunting gives me an excuse to find anatomy references (These are the safe for work refs I’ll show you ;P). Don’t spend too much time, you only need the references that are relevant to your project. It helps to keep a large folder of past references to save from internet searching.

Butt Grabbing Action Reference Collage

There’s minor fighting actions, so looked for punching and choking references. This is the best time to restudy drawing hands and fists.

Air Choking Reference Collage

Some refs for the crazy fluid attack on page five! It was inspired by this hilarious Rocket Jump video called The Milkman! I remembered the part where he punishes the criminal by spraying milk out of his mouth like a firehouse, drowning him.

Water Hose Reference Collage

Finally, when I can’t find a specific picture to use as a reference, I take my own pictures as references! Sure, I look like a dope, but this is what happens when you make your own references. Never feel bad about using your own body as reference for a pose.

My Face Reference Collage

I made sketches of the characters to keep them consistent in the pages. I don’t think I made any new sketches of the Girlfriend, which sucks! It’s not perfect, and I should’ve made more refined art to save the hassle.

Fatty Turnaround Ink Drawing
Boyfriend Sketches

I gather more references as I work on the comic pages, Now it’s time to start drawing the comic pages!

Let’s Make A Comic Part 1: Thumbnailing

This is my process on how I make preliminary thumbnail art for creating my comic story, Incident at the Game Store! If you’re up to having a signed physical book for yourself, you can stop by my Etsy store and grab a copy!

I was struggling to write a new comic after Shirley’s Day. So I decided to adapt an existing story to save writing time. I got the idea to create a collection of the dumb greentext stories from 4chan, Reddit, and Imgur. Many of these dumb internet posts are outlandish, so they’re a great source of visual ideas for me.

This is the original greentext story. Since it’s anonymous, I have no idea who originally wrote it. So, if someone messaged me claiming they’re the original poster, I’d have to take their word for it.

https://i.imgur.com/wkXCSN8.png
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Altered Book Plans

I have bad news and good news about working on my self-published comics.

Some bad news is that I changed my mind about making The Pizza Man a book. Good news is: I’m going to put The Pizza Man, Shirley’s Day and Incident at the Game Store, in one bigger book!

I made several proofs, and I was just about to go forward on buying prints, but I realized that instead of sitting on many floppy comics that don’t sell that much, I’d make a big trade paperback containing not just my comics work so far, but behind the scenes stuff like my original pencil art and inks! I can even include other illustrations and sketches in the book to show off more of my artwork!

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Making of the Furs of Fury Illustration

I want to share my process making illustration art for the Indie Real Time Strategy game, Furs of Fury. Working on this illustration pushed my skills to it’s furthest because this game needed this treatment! I initially completed the art in December, but I finally got the time to make a process post and video of this illustration.

The programs I use to create most of my art these days is Clip Studio Paint. Most of the sketching and painting is done in it. I worked on this illustration on and off for roughly 5 months in 20202 over several sessions of Art Streams, weekdays, weeknights and weekends. With this time-lapse, I managed to edit it down to over 20 minutes.

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Art Doings

Here’s a new check-in blog post today! Things are mostly the same: drawing things for clients and dabbling in my video game, Blackmask with my pixel art streams.

I’m struggling with my direction to take the game assets without a straightforward gameplay loop that’s not full of wish fulfillment and feature creep. So, I’m stepping back from working on pixel art until I have a face to face meetup with my programmer and learn some more Unity.

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Printing Pizza Man

I’m pushing hard on getting The Pizza Man, the comic I completed for Journey June last year, ready to print! At the time of this printing and posting, I’ve sent out an order for a print proof! Once I smooth out any more printing and color kinks, the physical book will be ready to sell on my Etsy store by Mid-Fall!

Pizza_Man_Comic_Pages
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Bumbling and Scrambling

Life’s been unpredictable for the past few weeks with doing extra hours at my day job, getting work done on Flawless Extraordinary Super Heroes, and Adam’s doing his own freelance stuff. I even took a short break away from art and the internet to reground myself and organize.

At the moment, I’m stuck on some things with Blackmask. I’m learning more workflows and thinking of a direction for making the background tile assets.

Right now, I’m learning new tips from pixel artists like MortMort, CupOhJoe and LumpyTouch when I can. I’ve also been trying out converting my art into pixels from 2D Will Never Die, It’s promising, but I’m not as happy with the current results.

Blackmask Game Island Dark Jungle Environment Pixel Art

My Twitch streaming schedule has also started to slip. Sometimes, I have a hard time getting into a headspace to entertain and draw for streams after work. I did one game stream to shake up my rut, but my machine isn’t good enough to play often. It might be a productive way to relax, but I don’t want to make my Twitch about gaming considering people followed me for my art.

Besides this, I’m staying a float, sporadically posting on my Twitter and Instagram. Most of my sketches I post there are environment concept sketches for Blackmask.

Sketching has taken a bit of a back seat more toward thumbnailing and writing game ideas down during my bus driving.

Despite having not much going on, I keep feeling a pressure on myself to do better than I currently am. I never feel confident that these sketches are interesting enough to post on my socials because they aren’t characters. I have a bad enough time thinking about social media as it is!

2/8/2021 Blackmask Recent Development Stuff

With the fruits of Adam’s labor reveals a new progress video for Blackmask!

This progress video done between the last video and now, includes new additions of Slopes, Dashing, NPCs, and Enemies. There’s some jank of course, but development still persists!

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