I want to share my process making illustration art for the Indie Real Time Strategy game, Furs of Fury. Working on this illustration pushed my skills to it’s furthest because this game needed this treatment! I initially completed the art in December, but I finally got the time to make a process post and video of this illustration.
The programs I use to create most of my art these days is Clip Studio Paint. Most of the sketching and painting is done in it. I worked on this illustration on and off for roughly 5 months in 20202 over several sessions of Art Streams, weekdays, weeknights and weekends. With this time-lapse, I managed to edit it down to over 20 minutes.
Before I took a harder line stance on making fan art back in 2015, I made a piece of Captain Falcon and Sam Wilson as Captain America.
When I first heard that Falcon became Captain America in the comics, I thought the idea of “Captain Falcon” being in the Marvel Universe was funny to me.
As you know, I’m always working on something, whether it’s freelance art, livestreams, game development, comics and way too much! I want to literally draw everything because I’m a crazy workaholic who’s never comfortable with his output.
The Indie Real Time Strategy game, Furs of Fury is out now! You might remember me making a large illustration of it a while ago! I’m currently plugging away on an article about the making of this painting, so stay tuned for that!
I’ve been taking art commissions for the past few weeks as I’m looser on time and I had bills to catch up on. I’ve been posting them on Twitter, Instagram and livestreaming my work on Twitch! If you’re interested in taking a commission, stop by my page for information and fill out a form!
Here’s a new check-in blog post today! Things are mostly the same: drawing things for clients and dabbling in my video game, Blackmask with my pixel art streams.
I’m struggling with my direction to take the game assets without a straightforward gameplay loop that’s not full of wish fulfillment and feature creep. So, I’m stepping back from working on pixel art until I have a face to face meetup with my programmer and learn some more Unity.
I’m pushing hard on getting The Pizza Man, the comic I completed for Journey June last year, ready to print! At the time of this printing and posting, I’ve sent out an order for a print proof! Once I smooth out any more printing and color kinks, the physical book will be ready to sell on my Etsy store by Mid-Fall!
I remain active with my work, working on art, editing webjunk, and doing what I do to the best of my skills! Here’s what I’ve been up to the past few days:
I’m making some new edits to this website. You’ll be seeing some rearranged pages. Links might crash or break, and you’ll see some placeholder art for where I want to put buttons.
Life’s been unpredictable for the past few weeks with doing extra hours at my day job, getting work done on Flawless Extraordinary Super Heroes, and Adam’s doing his own freelance stuff. I even took a short break away from art and the internet to reground myself and organize.
At the moment, I’m stuck on some things with Blackmask. I’m learning more workflows and thinking of a direction for making the background tile assets.
Right now, I’m learning new tips from pixel artists like MortMort, CupOhJoe and LumpyTouch when I can. I’ve also been trying out converting my art into pixels from 2D Will Never Die, It’s promising, but I’m not as happy with the current results.
My Twitch streaming schedule has also started to slip. Sometimes, I have a hard time getting into a headspace to entertain and draw for streams after work. I did one game stream to shake up my rut, but my machine isn’t good enough to play often. It might be a productive way to relax, but I don’t want to make my Twitch about gaming considering people followed me for my art.
Besides this, I’m staying a float, sporadically posting on my Twitter and Instagram. Most of my sketches I post there are environment concept sketches for Blackmask.
Sketching has taken a bit of a back seat more toward thumbnailing and writing game ideas down during my bus driving.
Despite having not much going on, I keep feeling a pressure on myself to do better than I currently am. I never feel confident that these sketches are interesting enough to post on my socials because they aren’t characters. I have a bad enough time thinking about social media as it is!
Progress on Blackmask presses on as I’m still making environments. It’s an uphill climb, but I can’t get discouraged.
For a short moment, I’ve been learning Pxyel Edit as it’s makes it easier to create repeatable tile sets. The program’s missing so many features that I ended up going back to learning more tricks in Aseprite.