2024 went well with my pixel art. I wanted more pixel art done in general, and while it’s not as much as I’d like, it’s still more than I made last year. Here’s to another year of pixel pushing!
Click the bellow for the full art starting from top left clockwise!
In the effort to push myself to make more pixel art, I tried out a weekly pixel art challenge to motivate myself with a deadline.
The first one I finished was a quick Draw This in Your Own Style Challenge for Jpbravart on Twitter. I was keen on the design and I wanted to be more selfless with my art output. It’s a better way to draw fan art without dealing with the disappointment by general nerd media.
I’ve made myself busy over the start of my new year and I already feel stressed out with all the stuff I put on my plate.
Currently, I’m video editing stuff from my art streams and game dev progress on Twitch, and I having trouble deciding out what to keep or dump. I’m doing what I can to not worry about doing a phenomenal job and just focusing on getting some clips made.
Along with this is some gift pixel art I made for my 100th follower on Twitch! Thank you and here’s to 100 more!
From my January 29th Twitch stream, I made a tutorial going through the basics of animation with a ball bounce! It might be rote, but it’s a good primer to get people to started just drawing objects multiple times and staying consistent with them. It went smoothly if you ask me, so I’m interested in doing more tutorials when I scrape up the time!
Most of my art time has gone to freelance and big book projects like Flawless Extra-Ordinary Super Heroes, so my sketchbook has been getting neglected. I’m trying not to let it burn me out since I am drawing “useful” art. But here’s art from the past few weeks that I have scanned.
I’m in this odd in-between feeling of having plenty of free time for personal projects but no free time because I’m taking on so many projects. I’m still not good at relaxing but old habits die hard.
My sketchbook priorities are going to the purpose of writing and rewriting the Blackmask story to a real plot. My programmer has plenty of character assets, so now I’m working harder at sketching environment assets.
I keep psyching myself out over how much this matters to me and I need to remember to ask for help and not take this insane stuff alone even if I think I’m bothering people about my obscure ideas that I struggle to explain.
Somehow, I’ve self-published and sold comics,yet I still feel like I’m stumbling when I’m trying to convey the overall direction I want to take Blackmask’s story. I’m sure I’ll figure out sooner or later, since the game will be edited and iterated on as it goes.