Tag Archives: Blackmask
Autumn Draws
I’m making the finishing touches on my freelancing work. Plus, my Twitch streaming is returning while Blackmask development is moving along. I’m also preparing for next year’s convention season. All this and more below!
Making Changes
I’ve recently had an interview with Will Humphrey on his podcast Will Vs. You Talk Too Much! It’s a great time, and nice to touch back with my old friend from college!
You can listen here!
I’ve been making changes to my website when I have the time. Been video editing, drawing, and some other things in life.
Continue readingMaking Edits
I remain active with my work, working on art, editing webjunk, and doing what I do to the best of my skills! Here’s what I’ve been up to the past few days:
I’m making some new edits to this website. You’ll be seeing some rearranged pages. Links might crash or break, and you’ll see some placeholder art for where I want to put buttons.
Continue readingBumbling and Scrambling
Life’s been unpredictable for the past few weeks with doing extra hours at my day job, getting work done on Flawless Extraordinary Super Heroes, and Adam’s doing his own freelance stuff. I even took a short break away from art and the internet to reground myself and organize.
At the moment, I’m stuck on some things with Blackmask. I’m learning more workflows and thinking of a direction for making the background tile assets.
Right now, I’m learning new tips from pixel artists like MortMort, CupOhJoe and LumpyTouch when I can. I’ve also been trying out converting my art into pixels from 2D Will Never Die, It’s promising, but I’m not as happy with the current results.
My Twitch streaming schedule has also started to slip. Sometimes, I have a hard time getting into a headspace to entertain and draw for streams after work. I did one game stream to shake up my rut, but my machine isn’t good enough to play often. It might be a productive way to relax, but I don’t want to make my Twitch about gaming considering people followed me for my art.
Besides this, I’m staying a float, sporadically posting on my Twitter and Instagram. Most of my sketches I post there are environment concept sketches for Blackmask.
Sketching has taken a bit of a back seat more toward thumbnailing and writing game ideas down during my bus driving.
Despite having not much going on, I keep feeling a pressure on myself to do better than I currently am. I never feel confident that these sketches are interesting enough to post on my socials because they aren’t characters. I have a bad enough time thinking about social media as it is!
Marching Forward on Blackmask
Progress on Blackmask presses on as I’m still making environments. It’s an uphill climb, but I can’t get discouraged.
For a short moment, I’ve been learning Pxyel Edit as it’s makes it easier to create repeatable tile sets. The program’s missing so many features that I ended up going back to learning more tricks in Aseprite.
February Devruary
Updates have certainly slowed, but honestly, not much news I can report besides livestreaming, my birthday and continuing to work hard on Blackmask.
2/8/2021 Blackmask Recent Development Stuff
With the fruits of Adam’s labor reveals a new progress video for Blackmask!
This progress video done between the last video and now, includes new additions of Slopes, Dashing, NPCs, and Enemies. There’s some jank of course, but development still persists!
Continue readingHoliday Lyfe
Things are good. I’ve been doing holiday stuff, Etsy sales, video editing and new progress on my indie game!
My thanksgiving was well and my holidays are going alright. I cooked a nice dinner for my family and stuck together, caught up on some manga that I’d been missing out on like Dr. Stone and My Hero Academia and even purchased new games like Hollow Knight and The Wonderful 101 to get myself back into playing and thinking about video games.
I’m continuing my holiday sale on my Etsy store! Remember that it ends on December 18th, a week before Christmas! It’s the final week for my holiday sale! Stickers and Comics are great stocking stuffers!
Art and Logo Working
Development for Blackmask is going to slow down as Adam and I are dealing with unrelated new day job stuff. I’m going to reduce these posts down to once a month due to how uneventful my life is going at the moment.
I recently became a Twitch Affiliate and close to getting 100 followers on Twitch, which is incredible and I need to do something to celebrate that. I’ll still be doing Twitch livestreams to work on art assets and concept art for gameplay ideas and Adam will still be plugging away at the game in his spare time away from his contract work.
We’re hoping to try and have a small playable demo around PAX East or so but if not we won’t rush it. If you want to keep up with new updates, we set up a Twitter, Instagram, and YouTube specifically for Blackmask and that’s where I’ll do the more development focused updates to separate it from my personal art accounts.
Continue reading